Made in Unreal Engine, I was part of a team of 8 students where I was in charge of the project's Environment modeling.
Assets modeled by Gwenaelle Berrehar, Pierre Godefroy, Marine Vroland & Maxime Poirier. Lighting by Eliot Bogaert. Compositing by Dylan Debenais. UI elements by Marine Vroland.
Foliage assets taken from Quixel Megascans.
Shots from the final cut
Clean robot version
Final render